During three months internship, I worked on 3D capture and reconstruction of Buddha statues with Consumer Device. This project is part of a big project entitled “ Study on Analysis and Genealogy of Face Style of Buddha Images by Artificial Intelligence”. The latter aims to analyse the characteristics of the style of statues in each area, era, and author by statistical and machine learning approach based on images and 3D geometric data for building a genealogy of Buddha faces. This project tries to track the genealogy of Buddha faces in Silk Road, allowing a new perspective on culture propagation in Asia. During the internship I had mainly two principal missions, the first was to develop the Kinect Fusion Helper Tool; Based on the Kinect Fusion application made by Microsoft in order to make its use easier and fit for the statues scanning purpose. The second mission was to create a XEF file converter to RGB video file. XEF files are the files recorded using Kinect studio which is a software used to record and playback the video files using Kinect.
VR Immersive experience.
A VR immersive experience based on randomness. Visit website.
This is maybe the shortest description on my portfolio but this project is made to be experienced.
3D video game.
This was my graduation porject for my bachelor's degree. The main purpose of the projet was to concept and develop a 3D serious game based on a myth about the Bardo museum which aims the discovery of the cultural and archaeological heritage of the different civilizations of the Museum through the adventure of an archeologist-witch who tries to get back stolen masterpieces of the museum. Throughout her journey, The Heroine also tries to solve puzzles while facing a horrible curse that killed those who stole the masterpieces. It is a video game which mixes through its scenario the playful aspect and adventure at the same time.
2D Video game
This is a 2D game mix between Arkanoid and Pong coded in C, using OpenGL and SDL. The main theme of the game is Archeology.
VR Video game
Pile Plume is a VR video game made in 40h during the 2017 virtual game jam which had as a theme "pile". The event was organised by the Virtual Association The player embodies Plume, a pigeon who craves revenge against humans. Armed with his biggest caliber, he will annihilate the village but watch out for the dangers he will encounter on his way. The player needs to make as many points as he can in 90 seconds, by aiming "pile poil"! (French expression that means "accurate" in this context) . The game is played with a VR equipment (HTC Vive). We move using the joysticks that are also used to shoot. The head allows to move the camera and therefore to aim. If you are equipped with HTC Vive, or the equivalent, you can test the game by downloading it here.
3D Video game.
A pacman like game in 3D. Throughout the game, a cactus (which replaces the pacman) strolls through a neighborhood (labyrinth) while picking up hats (gum), rifles (super gum) and lanterns (fruit) that increase its score. Ghosts are replaced by Tumbleweeds...
A title sequence made with Jeremie Metter-Rothan using compositing technique with photos from NASA and shots filmed in Espaces d'Abraxas in Noisy-le-Grand Mont d'Est.
2D video game.
For history of art subject, we had to make a reappropriation of a work of art of an artist that was assigned to us. The artist that was attributed to me was Fragonard and I chose his painting "The reader". As reappropriation I decided to make a 2D game in unity. The goal in the game is to control a hat with the mouse in order to collect books falling but you have to be careful to not collect black books which make you lose 2 points of the score. The game ends when the playing time ends (30 seconds).
Piano Console game.
Simple interactive music composer/console piano mode using the system bell to play music with an option to save a song and play it back.
A magazine that puts in perspective different dualities. The duality is expressed through different images with Hashtags and quotes to make it more pertinent.